| How to create plugins for ACT |
sylvanaar |
sylvanaar |
06 Jun 2008 |
| Introduction Included with ACT you will find the assembly "ACTPluginInterface.dll". To develop a plugin for ACT, create a Visual C# "class library" project, Name it <something>Plugin (ex MyPlugin), and add a reference to ACTPluginInterface.dll. then create a class in your project which implements the interface IACTPlugin. Example: public sealed class MyPlugin : IACTPlugin { public string Name { get { return "My Plugin"; } set { } } public void InitAddon(IACT host, IACTPluginUI uihost) { } }... |
| Main |
iJohnnyFive |
iJohnnyFive |
15 Jun 2008 |
| Welcome to retail! For all you number crunchers out there, I present AoCombaTotals (ACT). What does it do? How can it help?It grabs stats such as: Average, Live DPSDMG doneDmg InHealingXP/HourBreaks down dmg for each abilityReal-time parsing of combat logs after typing /logcombat on ingame! This is heavily in development (and as such bugs are certainly present), but is nearly feature complete.You can also output the stats gathered in either HTML or script format (to be used while in game!).... |