Mirage UI for Age of Conan v1.72
Change log
Version 1.72, 7/31/2008
- Updated all UI files to current official version (7/31/2008)
Version 1.71, 7/19/2008
- Updated all UI files to current official version (7/18/2008)
Version 1.7, 7/17/2008
- Updated all UI files to current official version (7/17/2008)
- Numerous tweaks, updates and fixes to implement the recent official changes to the user interface into the Mirage UI.
Known caveats
If you have any problems not listed below it is highly recommended that do a clean installation of the Mirage UI as indicated in the Installation section, if this does not resolve your issue or if you have more specific questions on how to further customize the Mirage UI package please let us know in the forums at http://ledmirage.net/
- If you don't see health, stamina and mana bars and are missing the all of the images for the buttosn (invisible button backgrounds) then most likely you didn't extract all the graphics from the zip file into the correct location - All TGA files go in the ..\cd_image\Gui\Default\gfx\MirageUI\ folder path. Don't worry about them overwriting any base game files as they go in their own custom "MirageUI" folder.
- There are no extra buttons (Q, V & E) on all the variations except the 4-Bar version, this is by design since you can map hotkeys for any of the 34 additional buttons - including Q V and E, and when you hit level 40 the two extra attacks are on your abilities panel where you can drag them to any button you wish (with the keybindings of your choice).
- The player and target frames display both positive and negative effects, this is by design to circumvent a current game bug that tags many of the player stances as negative effects (debuffs). As of yet I have not been able to create a new separate buff frame to split negative and positive but I am still looking for a better solution. If you *REALLY* need to filter out positive or negative effects there are plenty of posts explaining how to do it on my forums at http://ledmirage.net
- Duplicate shortcut overlays (keybindings text) for ability icons on the floating shortcut bars and the new mirage ui bars are a known glitch that does not cause any problems. You can use all the buttons on the additional floating bars with the only limitation being that there are no keybindings for them (as they are used to bind the new custom Mirage UI shortcut bars)
- The "LEAVE" button from the guild panel was removed by design, if you need to leave your guild use the text command "/guild leave".
- As of the July 17th patch Funcom made the text display of hotkey shortcuts use a longer format ("CTRL" instead of "C" and "SHIFT" instead of "S") which prevents the user from reading part the keybind text overlay on the buttons, this is an issue that only funcom can resolve as we do not have access to modifty that part of the user interface.
- Another bug introduced with the July 17th patch is that any user modified (non-default) custom keybinding text overlays will not be visible on the buttons although the keyboard shortcuts still function correctly. To resolve this issue you can type the command line "/reloadui" in-game, however this brings up yet another bug related to the timer (casting) bars, see below for more info.
- Yet another bug introduced by Funcom on the July 17th patch is that when the command line "/reloadui" is used the timer (casting) bars will reset to their default positing and will place themselves under the button panel graphics essentially becoming invisible, the only known solution is to exit the game and restart it.
Facts
- Uploaded on
- 01 Aug 2008
- Game version
- r49064
- Filename
- AoC_Conan_MirageUI_v1.72.zip
- Size
- 608.0 KiB
- MD5
- cff59f0c5396732a19502a77f6f6151e
- Type
- Release
- Status
- Semi-normal