Mirage UI for Age of Conan v1.4
Change log
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LATEST CHANGES
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Version 1.4, 6/05/2008
- New 4-Bar layout for advanced players, this variation adds a fourth bar below the main game shortcutbar and includes the "Q & E" buttons that appear at level 40.
- The default layout for the main shortcut bar has been revamped in all the normal size variations, this reduces the vertical space the bars take and removes the previously seen empty gaps.
- The team window has more readable fonts and by popular request now shows only negative effects for party members.
- The team window debuff icons are now 16x16 pixels in size and display up to 30 of them in 3 rows of 10 before auto resizing.
- The player and target frames buff & debuff icons are now 24x24 pixels in size and display up to 30 of them in 3 rows of 10 before auto resizing.
- The small player and target frames buff & debuff icons are now 16x16 pixels in size and display up to 30 of them in 3 rows of 10 before auto resizing.
- Corrected a bug which caused the timer bars to have an enlarged invisible frame, as a result the timer bars will now be at default positions on top of the new bars but you can move them by going to Interface Options > Advanced and turn on the option to always display timer bars, then simply move them with your mouse.
- Corrected a bug which caused the bars to shift to the left when the XP bar was disabled (sorry guys!)
- Many other tweaks and adjustments.
Known caveats
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Known Issues and workarounds
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If you have any problems not listed below it is highly recommended that do a clean installation of the Mirage UI as indicated in the Installation section, if this does not resolve your issue or if you have more specific questions on how to further customize the Mirage UI package please let us know in the forums at http://ledmirage.net/
- If you don't see health, stamina and mana bars but instead a non-colored background only and are missing the all of the images for the shortcut backgrounds then most likely you didn't extract all the graphics from the zip file to the correct location, open up the zip file and look at their paths, that's where they should be in your game folder - they go in the ..\cd_image\Gui\Default\gfx\bottombars\ and ..\cd_image\Gui\Default\gfx\PortraitGUI\portraitsbottom\ do not worry they do not overwrite any base game files (hence they're named mui_*.tga)
- There are no extra buttons (Q & E) at level 40 on all the variations except the 4-Bar version, this is by design since you can map hotkeys for any of the 34 additional buttons - including Q and E, and when you hit level 40 the two extra attacks are on your abilities panel where you can drag them to any button you wish (with the keybindings of your choice).
- The player and target frames display both positive and negative effects, this is by design to circumvent a current game bug that tags many of the player stances as negative effects (debuffs). As of yet I have not been able to create a new separate buff frame to split negative and positive but I am still looking for a better solution. If you *REALLY* need to filter out positive or negative effects I will be posting a customizing guide sometime soon on my forums at http://ledmirage.net
- Duplicate shortcut overlays (keybindings) for ability icons on the floating shortcut bars this are a known glitch that does not cause any problems. You can use all 16 buttons on the floating bars with the only limitation being that there are no keybindings for them (as they are used to bind the new custom Mirage UI shortcut bars)
- The "LEAVE" button from the guild panel was removed by design, if you need to leave your guild use the text command "/guild leave".
Facts
- Uploaded on
- 06 Jun 2008
- Game version
- r49064
- Filename
- AoC_Conan_MirageUI_v1.4.zip
- Size
- 660.5 KiB
- MD5
- 946038f290f6c780d75c84d52480dc49
- Type
- Release
- Status
- Semi-normal