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NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Abandoned Projects Ackis Ackis 30 Dec 2008
Projects with no activity over a period of six months are automatically marked as abandoned. To mark a project unabandonded, simply go to the Actions drop-down, and select Unabandon project, check the Confirm box and click Mark Project as Unabandoned.
Packager Enhancements Kaelten ckknight 28 Dec 2008
Yesterday we launched a series of enhancements to the packager. Here is a quick rundown of the new features: You can now include a subfolder from mercurial and git repositories as externals. You can now include tags from mercurial and git repositories as externals. You can now specify to use the latest tag of a project as an external. These features are somewhat embodied in the following example: externals: libs/LibStub: svn://svn.wowace.com/wow/libstub/mainline/tags/1.0...
Merry Christmas!!! Kaelten Kaelten 26 Dec 2008
I hope everyone has had a great Christmas, or observation of choice. Sorry I didn't post it earlier, my internet is spotty atm. Anyway, blessed holidays to all!
Re: QuestHelper or CurseClient Keylogger Rumors Kaelten Kaelten 11 Dec 2008
There are a great number of people who are claiming that after downloading QuestHelper and/or the CurseClient that they are getting hacked, keylogged, or that their babies are being stolen by ninja mutant Elvises (or would it be Elvisi?). I'd like to point out that the first two are as likely as the last, providing that: You're only using versions of the CurseClient that have been hosting on Curse/CurseForge or ones linked to you directly by myself or other staff members (aka alphas). You're...
Per-project role-based access control system ckknight ckknight 05 Dec 2008
Hey, beautiful people. I've been working on a per-project role-based access control system, and it's finally in place now. You may have guessed yesterday when the site was having some downtime that something was happening, and we were working out the final kinks of the system then. Side note: Technically, this is per-repository and not per-project, but the mainline repository defines users' permissions in a project. What this means: Instead of just Project leader and authors, we can have...
Malicious Spammer Alert Kaelten Kaelten 02 Dec 2008
Hey guys, Another jerk or group of jerks took advantage of the holiday weekend to spam a few thousand comments on the website. These comments, due to a small security hole in one of the parsers, was able to embed an iframe on the page. It would then in turn try to target out of date versions of Flash. We've cleaned up any of the comments that we can find, prevented any further ones from rendering, and plugged the leak in the parsers. I'm not sure exactly what he was trying to install on...
Virus Alert Kaelten Kaelten 01 Dec 2008
Hey guys. We had a trojan briefly hosted on the site here. It was accidentally approved by one of our moderators and has since been removed. We're stepping up our protections to make sure that this doesn't happen any further. The project in question was "Time Calculator" and was downloaded 88 times. I apologize for this oversight, and you have my word that we're going to be more diligent and step up our preemptive measures. I was hoping to make it a little longer than 8 months without a...
Author Rewards Program Launching Soon ckknight ckknight 17 Nov 2008
Hello, friends. We're going to be launching a program to award authors with redeemable points. You'll be able to spend the points on game cards or similar things. You have to opt in to receive points. You can do this at http://www.curseforge.com/home/rewards-program/.... This is still very much a work in progress, so you won't see points accumulating until we officially launch this. There also will be a wait between when points accumulate and when you can spend them at the store. Points will...
Explicit Terms of Use Agreement now Required Kaelten Kaelten 15 Nov 2008
Hey guys, as of a day or two ago we started requiring an explicit agreement to the Terms of Use for full usage of the site, this includes svn commits and (for curseforge) uploading of files. Please check out this link to accept the ToU. I apologize for not making this announcement sooner.
NewsFlash: Incoming Improvements to the Curse Client Kaelten Kaelten 28 Oct 2008
The State of the Client I want to start out by stating that we're well aware of the issues. We're not deluded into thinking that the current state of the Curse Client is as good as it gets. Up until this point I've been on the sidelines of the Client, however I'm pleased to say that I'm taking over the project and will be leading product development on the client. I've spent a large portion of my time over the last several weeks reading forums and talking to people to get a better idea of...
Downtime is over! Kaelten Kaelten 29 Sep 2008
We're back up!
File upload limitations, No more Rars(and a few others) Kaelten Kaelten 22 Sep 2008
We've been having a lot of issues with the curse client not supporting non zip files. The lack of support for the other various compression formats is a simple matter of not wanting to bloat the client with libs to handle them. So for WoW and WAR we've decided to start blocking the uploads of the following file types. rar ace 7z tar gz bz2 This means that if you want to upload a compressed file it should be a .zip file. We're sorry for any inconveniences this may cause and we may reexamine at...
UI Packs on CurseForge Kaelten Kaelten 09 Sep 2008
UI Packs are no longer supported as projects on CurseForge. We will have a proper system for UI Packs sometime soon. Thank you for your patience. We are also going to be removing existing UI Packs from CurseForge. If you are the author of an affected project, you'll receive an e-mail about this. If for some reason your legitimate project is removed, or you feel your project meets the Project Acceptance Policy, please send in a report (link will be provided in the email) or join us on IRC....
Knowledge Base ckknight ckknight 28 Aug 2008
We've added a Knowledge Base to CurseForge. You find it at the right side of "My Profile" in the menu. We will constantly add more information to our Knowledge Base, if you're new to CurseForge -- please take your time and browse the Knowledge Base to get familiar with how things work.
Check out our basic FAQ! ckknight ckknight 28 Aug 2008
We've created a basic FAQ that might have the answer(s) to your question(s). Check it out! We'll be adding a link to it on the site soon(tm). You might also want to check out the following two articles: Cloning SSH Public Keys
Projects now require approval ckknight ckknight 28 Aug 2008
Previously only files required manual approval, but since we've noticed a trend of empty projects showing up or attempts to be malicious, we've added manual approval for projects as well. What does this mean to you? Basically, you have to wait for an administrator to approve your new project (and as usual, your files). We're available pretty much all the time, though. So it shouldn't be a problem. If you feel we're slow, feel free to stop by IRC and poke us. Try poking Zyuu first, if it's...
RSS, Repositories, and More! ckknight ckknight 28 Aug 2008
Well, we've had a busy week. Here is a quick rundown of the features we've hammered out over the last week. Ticket System Enhancements Components - You can now subdivide your project into components to organize your tickets. Milestones - You can keep track of what version of your project things get fixed in. RSS Feeds On a per project basis there are now multiple rss feeds. Latest Images Latest Files Latest Tickets Latest Pages Latest Comments There is also a general comments RSS feed at...
Introducing Email Subscriptions ckknight ckknight 28 Aug 2008
In a continued effort to make the sites content more accessible and usable we're launching update subscriptions via email. Until recently keeping tabs on your project (or other projects you're interested in) has been a fairly manual task. Now we have two systems in place to make this easier. The first being the RSS feeds we launched last week, but now in addition to them we have a email based subscription service. A quick rundown of how they work: 1. You subscribe via a project's Manage...
.pkgmeta file replacing externals on website ckknight ckknight 22 Jul 2008
Hello friends, ckknight here. I've been hacking on the packager for the past two days and one major thing that has changed is the addition of a metadata file called '.pkgmeta'. This will replace the externals box on the website. Reasons for doing so Versioning. If you change externals, it actually shows in your repository now, extremely useful for knowing what happened. Packaging after changing. Since a change to your externals now means that your repository changed, the packager will create...
Missing WoW Addons Kaelten Kaelten 08 Jul 2008
Ok, so I've managed to import an additional 150 or so wow addons that where skipped during the initial import. I apologize for missing these the first time around. Just so you know there are a handful (read one or two) addons who's data was fairly convoluted and my importer couldn't grab them. I'm going to be preparing to grab the addons for other games soon as well as the compilations from curse.com. In the meantime those projects are editable on curse.com.